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  • 使hdtune扫硬盘时可以从某个位置开始

    Posted on 四月 4th, 2009 admin No comments

    hdtune扫硬盘坏道,很慢。为了让它可以从某个位置开始,调了一下:

    004089F5                            . 57                      PUSH EDI                                 ; /lParam 004089F6 <blockpos>                 . 8B7C24 1C               MOV EDI,DWORD PTR SS:[ESP+1C]            ; | 004089FA                            . 8946 1A                 MOV DWORD PTR DS:[ESI+1A],EAX            ; | 004089FD                            . 57                      PUSH EDI                                 ; |wParam 004089FE                            . 68 0E040000             PUSH 40E                                 ; |Message = WM_USER+14. 00408A03                            . 51                      PUSH ECX                                 ; |hWnd 00408A04                            . FF15 FC964700           CALL DWORD PTR DS:[4796FC]               ; \SendMessageA

     在 blockpos处,修改esp+1c里的值,就可以了。

    总的来说,hdtune把硬盘分为很多个格子,每行50个,总共有很多行。每一个小格扫完后,就发送这个自定义的消息 WM_USER+14来通知主线程画一个色块。绿色表示无问题,红色表示有问题。运行到blockpos这一行时,把这个值改掉,即可定义到第n个格子。第0个为左上,第49个为第一行最后一个,依此类推。

  • 被sothink swf decompiler阴了一把

    Posted on 六月 29th, 2008 admin No comments

    好久没写了,今天再灌一篇。

    一个flash小游戏里的TEA算法,hack一把,结果发现,decompile出来的as,改成js运行后,得到的结果跟原游戏运算出的结果是不一样的。

    心想难道js跟as有些差别?不得已,去下了一个adobe flash cs3。

    发现自己快不会用flash了,还是flash5时学了几天,做了点皮毛,主要也是那时为了应付交了一下某堂课的作业。想起来当时那老师也很好心,这个flash作业给了我满分。

    不过今天对flash cs3感觉 很不顺手了。一开始就遇到个问题 ,在cs3中如何使用外部类?直接写一个,报错误“类不能嵌套”,搜了一把是写在一个.as文件里,就写在一个TEA.as里。

    加入代码 import TEA; 结果又报错,说TEA没有实现,查文档,原来说是要放到一个包(package)里。那就放吧,放完发现还是不对,最后看了一下flash自己的实现,终于整明白了。先建一个crypto的文件夹,在里面建个TEA.as,代码这样:

    package crypto{ //crypto要跟文件夹名一致。

    public class TEA{ //TEA跟文件名即TEA.as一致。public好像不能少。

    …//省略

    }

    }

    OK,可以运行了,然后发现,其实另存为flash 8的文档,就可以直接用不放在包里的TEA.as!晕倒。

    运行发现,这个flash得到的结果跟html里的js算出来是一样的。敢情从下载flash起,事情就白做了。

    最后没办法,回到sothink swf decompiler中,仔细看,看到一个疑点:

    var _loc11 = 2.671213E+009;

    为什么是这样呢?算法中不应有这样的代码。打开raw code,找到这一行:

     //96 09 00 06 ef e6 e3 41 00 00 20 37
     _push 2.67121e+009

    对比一下其它的_push语句,发现ef e6 e3 41 00 00 20 37 是一个double值。

    写个小程序:

    debian:~# cat t2.c #include <stdio.h> int main() {         double d = 2.67121e+009;         unsigned char * p = (unsigned char*)&d;         int i;         for ( i=0; i<8; ++i)         {                 printf("%02x ", p[i]);         }         printf("\n");         return 0; } debian:~# gcc t2.c  debian:~# ./a.out 00 00 00 c2 ed e6 e3 41

    对比00 00 00 c2 ed e6 e3 41 与ef e6 e3 41 00 00 20 37

    只有一点儿不同,原double值应该是00 00 20 37 ef e6 e3 41

    好,这样: printf(“%.14g\n”, *(double*)”\x00\x00\x20\x37\xef\xe6\xe3\x41″);

    得到: 2671212985

    这就是正确的原flash的设定值。

    修改一下TEA.as:

    var _loc11 = 2.671213E+009;改为:

    var _loc11 = 2671212985;

    再运行一把,成功!算出来的值跟原flash是一样的,可以互相加/解密。

    总结一下:sothink swf decompiler太土,居然不会用最恰当的方法格式化double值。bs之。

    另外把TEA.as贴出来,版权不归我所有,是RE出来的,原作者如果有意见,请聊系本人删除。

    hilight不支持actionscript,当就是javascript好了,反正差不多。

    贴的这个是flash8格式,在CS3中使 用要放入一个 package里,前面说过了。

    class TEA {     function TEA()     {     } // End of the function     static function encrypt(src, key)     {         if (!key || key.length == 0)         {             key = "9F3779B99F3779B9";         } // end if         var _loc4 = TEA.charsToLongs(TEA.strToChars(src));         var _loc9 = TEA.charsToLongs(TEA.strToChars(key));         var _loc8 = _loc4.length;         if (_loc8 == 0)         {             return ("");         } // end if         if (_loc8 == 1)         {             _loc4[_loc8++] = 0;         } // end if         var _loc2 = _loc4[_loc8 - 1];         var _loc3 = _loc4[0];         var _loc11 = 2671212985;         var _loc5;         var _loc7;         var _loc10 = Math.floor(6 + 52 / _loc8);         var _loc6 = 0;         while (_loc10-- > 0)         {             _loc6 = _loc6 + _loc11;             _loc7 = _loc6 >>> 2 & 3;             for (var _loc1 = 0; _loc1 < _loc8 - 1; ++_loc1)             {                 _loc3 = _loc4[_loc1 + 1];                 _loc5 = (_loc2 >>> 5 ^ _loc3 << 2) + (_loc3 >>> 3 ^ _loc2 << 4) ^ (_loc6 ^ _loc3) + (_loc9[_loc1 & 3 ^ _loc7] ^ _loc2);                 _loc2 = _loc4[_loc1] = _loc4[_loc1] + _loc5;             } // end of for             _loc3 = _loc4[0];             _loc5 = (_loc2 >>> 5 ^ _loc3 << 2) + (_loc3 >>> 3 ^ _loc2 << 4) ^ (_loc6 ^ _loc3) + (_loc9[_loc1 & 3 ^ _loc7] ^ _loc2);             _loc2 = _loc4[_loc8 - 1] = _loc4[_loc8 - 1] + _loc5;         } // end while         return (TEA.charsToHex(TEA.longsToChars(_loc4)));     } // End of the function     static function decrypt(src, key)     {         if (!key || key.length == 0)         {             key = "9F3779B99F3779B9";         } // end if         var _loc4 = TEA.charsToLongs(TEA.hexToChars(src));         var _loc9 = TEA.charsToLongs(TEA.strToChars(key));         var _loc8 = _loc4.length;         if (_loc8 == 0)         {             return ("");         } // end if         var _loc2 = _loc4[_loc8 - 1];         var _loc3 = _loc4[0];         var _loc10 = 2671212985;         var _loc6;         var _loc7;         var _loc12 = Math.floor(6 + 52 / _loc8);         for (var _loc5 = _loc12 * _loc10; _loc5 != 0; _loc5 = _loc5 - _loc10)         {             _loc7 = _loc5 >>> 2 & 3;             for (var _loc1 = _loc8 - 1; _loc1 > 0; --_loc1)             {                 _loc2 = _loc4[_loc1 - 1];                 _loc6 = (_loc2 >>> 5 ^ _loc3 << 2) + (_loc3 >>> 3 ^ _loc2 << 4) ^ (_loc5 ^ _loc3) + (_loc9[_loc1 & 3 ^ _loc7] ^ _loc2);                 _loc3 = _loc4[_loc1] = _loc4[_loc1] - _loc6;             } // end of for             _loc2 = _loc4[_loc8 - 1];             _loc6 = (_loc2 >>> 5 ^ _loc3 << 2) + (_loc3 >>> 3 ^ _loc2 << 4) ^ (_loc5 ^ _loc3) + (_loc9[_loc1 & 3 ^ _loc7] ^ _loc2);             _loc3 = _loc4[0] = _loc4[0] - _loc6;         } // end of for         return (TEA.charsToStr(TEA.longsToChars(_loc4)));     } // End of the function     static function charsToLongs(chars)     {         var _loc3 = new Array(Math.ceil(chars.length / 4));         for (var _loc1 = 0; _loc1 < _loc3.length; ++_loc1)         {             _loc3[_loc1] = chars[_loc1 * 4] + (chars[_loc1 * 4 + 1] << <img src='http://www.swigger.net/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> + (chars[_loc1 * 4 + 2] << 16) + (chars[_loc1 * 4 + 3] << 24);         } // end of for         return (_loc3);     } // End of the function     static function longsToChars(longs)     {         var _loc3 = new Array();         for (var _loc1 = 0; _loc1 < longs.length; ++_loc1)         {             _loc3.push(longs[_loc1] & 255, longs[_loc1] >>> 8 & 255, longs[_loc1] >>> 16 & 255, longs[_loc1] >>> 24 & 255);         } // end of for         return (_loc3);     } // End of the function     static function charsToHex(chars)     {         var _loc4 = new String("");         var _loc3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f");         for (var _loc1 = 0; _loc1 < chars.length; ++_loc1)         {             _loc4 = _loc4 + (_loc3[chars[_loc1] >> 4] + _loc3[chars[_loc1] & 15]);         } // end of for         return (_loc4);     } // End of the function     static function hexToChars(hex)     {         var _loc3 = new Array();         for (var _loc1 = hex.substr(0, 2) == "0x" ? (2) : (0); _loc1 < hex.length; _loc1 = _loc1 + 2)         {             _loc3.push(parseInt(hex.substr(_loc1, 2), 16));         } // end of for         return (_loc3);     } // End of the function     static function charsToStr(chars)     {         var _loc3 = new String("");         for (var _loc1 = 0; _loc1 < chars.length; ++_loc1)         {             _loc3 = _loc3 + String.fromCharCode(chars[_loc1]);         } // end of for         return (_loc3);     } // End of the function     static function strToChars(str)     {         var _loc3 = new Array();         for (var _loc1 = 0; _loc1 < str.length; ++_loc1)         {             _loc3.push(str.charCodeAt(_loc1));         } // end of for         return (_loc3);     } // End of the function } // End of Class